Locomotion and speed are two of the hardest problems to solve in virtual reality -- get either one wrong, and players are going to get sick. That's why so many VR experiences use teleportation as their primary movement mechanic. It's a safe, slow ways to let players explore large game worlds. It's become a bit of a standard, but you won't find it anywhere in Survios' next title. Sprint Vector is a fast-paced racing game that lets players sprint through obstacle courses at super-human speeds. The idea balks at the idea of the safe, slow VR environment, but somehow avoids inflicting simulator sickness on the player. The key? Turns out it was making hands the new feet.
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