Thursday, March 30, 2017

News:: Review: Thimbleweed Park

Thimbleweed Park was Kickstarted back in 2014 and promised a brand new game in an old genre, a return to the classic point-and-click adventure titles produced by LucasArts in the late 80's and early 90's. The title has an impeccable pedigree since both Ron Gilbert and Gary Winnick made their names working on one of the first adventure titles ever made, Maniac Mansion. In fact, Gilbert is credited with introducing the concept of cutscenes to video games as a way of transitioning between two action sequences. 

Thirty years have passed since Maniac Mansion's release, and the genre it exemplified has died, been reborn, and relapsed into a coma. You don't see too many point and click adventure titles these days, as story-driven games don't need to rely on the old adventure formulas to get their message across anymore. It's been nearly two and a half years since the Kickstarter closed, and the game is finally releasing today. It's already been a great month for games, so how does Thimbleweed Park stack up?

Review: Thimbleweed Park screenshot

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