When game consoles stumbled into the modern era, their digital content stores were a mess. Nintendo's Wii locked its customers to an annoying point system. The Xbox 360 obfuscated the value of Microsoft Points by using an odd 0.8 conversion rate. Sony's PlayStation Store listed its items in real, local currency, but still forced users to load up digital wallets with a minimum amount before purchasing anything on the marketplace. Over the years, Nintendo and Microsoft fixed their digital currency problems -- aping Sony's up-front pricing and even improving upon it by allowing users to buy content without requiring them to add funds to a wallet system. Sony, on the other hand, hasn't changed. If you don't promise to spend at least $5 on the PlayStation store, you're not allowed to buy anything at all.
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