Playing the PC version of Surgeon Simulator, Bossa Studios' gory slapstick operation game, was like being in charge of a mechanized shell of a human whose arm, hand, and individual fingers were each run by tiny mech pilots. The controls were meant to be a bit off, leading to funny but not always fun scenarios where you'd fumble about with dangerous tools around a deeply unlucky patient.
I enjoyed the game at the time, back in 2013, but didn't pay much attention to any of the later updates or ports to other platforms. That said, I was pretty into the idea of returning to Surgeon Sim in virtual reality with much different controls. And different they are, but not in the way you'd expect.
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