Since releasing in 2014, Ubisoft's Watch Dogs has meant something different to almost everyone who played it. Though the open-world hack-a-thon is often critiqued for lacking personality and the graphical downgrade debacle, it still sits pretty at an 80 on Metacritic (whether or not this means anything to you is highly subjective). As oft-maligned as it seems to be, reviewers and players clearly saw potential.
It certainly didn't re-invent the wheel, and many jokes were made about bland protagonist Aiden Pierce and his "iconic" hat. But most who played came to one overwhelming consensus: Watch Dogs 2 would probably be one hell of a game. For the most part, it is.
I came into the review thinking I'd experience thematical whiplash; the first game was revenge tale, and the sequel looked to be a dorky, light-hearted take on hacking culture in San Francisco. After finishing it, I think the change to some much-needed levity was a clever move that led to some surprisingly good character work and political commentary.
Read more...via destructoid http://ift.tt/2exgdNr