For Blizzard, World of Warcraft: Warlords of Draenor was a learning experience.
Subscribers dropped off at a record pace, mostly because the team didn't support it nearly as much as past expansions, a mistake they're not keen to repeat for Legion. I sat down with Ian Hazzikostas, Legion's game director, and Patrick Magruder, lead software engineer, to find out exactly what went wrong, and how Legion is already circumventing a lot of Draenor's unfortunate missteps.
Read more...via destructoid http://ift.tt/2epHexc