Souls DLC is a risk by design.
The core games are crafted around a multitude of different concepts bound by a cohesive theme that just comes together by the time you reach the finish line. So by adding on extra optional quests months down the road, there's a chance that anything bite-sized enough to warrant a smaller price tag will flow strangely when it's ratcheted on in a Frankenstein-like fashion.
Artorias of the Abyss for the original Dark Souls was the pinnacle of actually "adding on" to what its foundation already had. It still hasn't been topped.
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