Tuesday, November 11, 2014

News::All Games Should Play in 60 Frames per Second

Lately, with the release of the Xbox One and PlayStation 4, the frames per second debate has been happening a lot more, largely in the context of game developers intentionally capping their games to 30 fps. This was especially the case with Bethesdas The Evil Within, which not only capped the games frame rate on both consoles and the PC, but letterboxed the screen. Along with an optional grain filter, it was plainly obvious that developer Tango Gameworks wanted to emulate an old, 1970s film look. After outcry from the PC community, the developer patched the game to both uncap the framerate and remove the letterbox.



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