There's a fine line any artist walks when trying to titillate and terrify at the same time. But making video games scary is especially tricky. Repetitive behavior—even when that behavior is running and hiding from flesh-eating monsters—doesn't mesh all that well with the spontaneity required to make someone jump out of their seat. That, and always knowing, no matter what happens, you can reload and try again.
via Kotaku http://ift.tt/1j4NYeq