GameZone: "Making the jump to online could allow shooters to create what the genre has struggled with since the days of Doom and Hexen: longevity. From Killzone and Halo to BioShock and Uncharted, first- and third-person shooters alike scarcely break the 15-hour mark, and instead rely on sequels to extend their canon and competitive multiplayer to add replay value."
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via N4G: pc news feed http://ift.tt/1o2928M