Prowling through the woods, stalking your prey, ready to strike the killing blow. Ideally, hunting in video games plays out similar to that. Instead we're often treated to a less than glorious sequence that leads to meager rewards. However, CD Projekt Red knows that hunting needs to be different in The Witcher 3: Wild Hunt, it needs to be better. In Examiner.com's exclusive interview with Andrzej Kwiatkowski, Gameplay Designer at the studio behind the franchise, he comments on why this is the case and what we can expect to see in the series' latest installment.
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