Wednesday, January 8, 2014

News::64's a crowd? Why you shouldn't worry about Titanfall's 12 player cap

OXM - OK, I can see where all this is coming from. Respawn has never outright described Titanfall as a big team shooter, but that's a fair deduction to make of the developer's E3 and Gamescom demonstrations, rife as they are with cloud-powered AI grunts that are easily confused with players at a glance. Moreover, the maps are pretty roomy - they're built to accommodate robots the size of buildings - and the premise is that you're fighting a full-blown interplanetary war, vividly communicated by the sight of enormous starfleets in the announcement video.



via N4G: pc news feed http://n4g.com/news/1431420/64s-a-crowd-why-you-shouldnt-worry-about-titanfalls-12-player-cap