Thursday, November 14, 2013

News::Review: The Legend of Zelda: A Link Between Worlds

In recent years, Zelda games have gotten a tad too flowery. What was once a true open world adventure involving a hero thrown into the great unknown with the ability to explore to his heart's content, has become something else entirely. With lengthy intros, gated content, and other trappings, there's more action then adventure in some Zelda games.


As a direct sequel to the SNES game A Link to the Past (my personal favorite Zelda), A Link Between Worlds seeks to rectify these issues by letting you get on with it as soon as possible. At the core of this concept is the "item renting" system, that lets you obtain every key item in less than an hour of playtime, opening up the world like never before.


But one great idea doesn't make a great game, and A Link Between Worlds is lacking one major ingredient -- heart.


Review: The Legend of Zelda: A Link Between Worlds screenshot


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via destructoid http://www.destructoid.com/review-the-legend-of-zelda-a-link-between-worlds-265374.phtml