Reus, developed by Abbey Games, gives the player control over four giants that manipulate a small planets environment. The giants each can terraform the small, cross-sectional planet, or create objects. The games unique draw is the inability to control humanity. The aim of the game is to shape the planet in particular ways to implicitly shape humanity. While the idea is unique enough for replay-ability, its execution is overly complicated and a bit frustrating.
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via N4G: pc news feed http://n4g.com/news/1269731/the-gamer-scene-reus-review