Rush Bros is a platform game with many elements of Super Meat Boy mixed with a rhythm game. All this looks great and if the analysis is up around then it would be really a fantastic game, however the good news are almost there. All that is well thought out and implemented in Rush Bros eventually be hindered by the controls that really need many improvements. Whenever I try to do something as a player and can not do it just because the controls do not respond the way I want, I have to think the game needs work or is convicted of a bad implementation. The game's story is the two DJs who want to face each other. This results of course in a game, not a battle of DJs normal but the two to run as much as get a route seen from a side-scroll. The goal in sugarcane level is therefore coming to an end as soon as possible. There are several possible ways, faster, slower, more or less traps and power-ups. It's actually quite traditional. There really is not anything very innovative here. If...
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via N4G: pc news feed http://n4g.com/news/1288668/rush-bros-review-combocaster