Friday, June 7, 2013

News::How Crysis 3s Psycho Scan Mesh Was Too Much For Current Gen Game Engine

"As games become more and more photo-realistic, the ability to accurately model and animate faces - be they humans, beasts or otherworldly creatures - remains as strong as ever. The technologies have advanced significantly since the old days of pre-rendered CG, as developers are employing tools like Faceware to bring facial animation and the emotions that come with it into the game."



via N4G: pc news feed http://n4g.com/news/1274205/how-crysis-3-s-psycho-scan-mesh-was-too-much-for-current-gen-game-engine