One of the many important factors of video game development is the story. Without a story, the game has no goal; no objectives for the players to complete. The story can be as simple as rescue the princess or as complex as rescue your reality tearing daughter from an alternate dimension version of yourself within a city in the clouds. As long as there is a story, there is a reason for playing. But just how much story is too much? How much control should be taken away from the player in order to advance the story?
via N4G: pc news feed http://n4g.com/news/1264311/the-lighter-side-of-gaming-penning-the-parable-thebgb-review
via N4G: pc news feed http://n4g.com/news/1264311/the-lighter-side-of-gaming-penning-the-parable-thebgb-review