It was sometime during the lifetime of the Wii, I believe it was after the launch of Mario Galaxy 2, that I found myself in awe of just how skilled Nintendo was at compressing their games.
While many other AAA titles were encroaching on 40GB at the time Nintendo managed to squeeze so much into so little, to the point where Galaxy 2 is still one of the best looking projects of that generation. The trend continued with the Wii U, and they got even better on Switch. We've seen all manner of wizardry so far, but Captain Toad: Treasure Tracker is confirmed to clock in at 1.4GB on Switch by way of a new eShop listing.
For those of you keeping track, that's 0.5GB less than the original Wii U release in 2015 -- and this is with additional levels in tow. While some third party developers haven't figured it out, I hardly ever have to clear out space for a first party game on a Nintendo system. Shout-out to the folks that make that all possible!
via destructoid https://www.destructoid.com/it-can-t-be-overstated-how-skilled-nintendo-is-at-file-compression-506671.phtml