Matt Thorson got his start making "small indie games in Game Maker and Flash," only to one day craft critically acclaimed titles like TowerFall and Celeste for multiple major platforms. Life can move pretty quickly, and for Matt, things have been accelerating to top speed since he launched TowerFall in 2013 on the ill-fated Ouya.
A week from the launch of Celeste we decided to catch up with him and see how it went, and find out what he's got planned for the future.
Read more...via destructoid https://www.destructoid.com/celeste-and-towerfall-creator-talks-switch-performance-personal-influences-and-advice-for-indies-486076.phtml