In a Dead Space developer diary, executive producer Glen Schofield used a good example to illustrate how audio is integral to fear: "We've turned off a scary movie -- the picture -- and just run the audio and it's very scary, but if you turn off the audio and just watch the movie, it's not scary at all."
Sound design is arguably more crucial for horror than any other genre in gaming, and some developers are taking it to the next level. Here are five horror games (or series) that may make you consider muting your sound and playing in silence, not out of distaste but out of fear.
Read more...via destructoid http://ift.tt/2ieOwaT