It's always great to see a Kickstarter project come out of (relatively) nowhere and become a success. While people tend to remember the failures more, A Hat in Time is one of the few games to reach the other end of a Kickstarter campaign and actually be good. The stars weren't always aligned for that to happen, though.
Did You Know Gaming has taken a look at A Hat in Time and one of the more interesting facts uncovered is that the developers were basically volunteers for most of the early stages. People had to take on multiple rolls to get progress moving and the staff weren't being paid for their efforts. Obviously that changed after the Kickstarter campaign, but things weren't always looking up.
The cel-shaded style was also brought on because of its low development cost and for its ability to hide graphical imperfections. Its really funny how such a strong and beautiful art style can overcome limited technology, but just try telling that to publishers moaning about development costs.
Read more...via destructoid http://ift.tt/2z0dWUI