Nintendo's long-limbed arena-fighter ARMS received a pretty hefty update yesterday. Version 3.2 brings a host of bug fixes and changes to the game's UI and mechanics, while also tweaking a few of the attributes pertaining to members of the game's day-glo roster.
I do find this particular note intriguing however: "We’ve identified an interloper who has been disrupting the Grand Prix, going after our fiercest competitors. If encountered, we advise you to dispatch them with prejudice"
Sounds more like a character tease, so keep your eyes (and arms) peeled whilst you're out there scrapping away. The full list of patch notes is as follows:
- Added new “Badge” feature.
– Receive neat badges as a reward for fulfilling certain conditions.
– Wear your favorite badge and show it off to your opponent. - Added new “Recent Replays” feature.
– Select from a list and view replays of past matches.
– Replay data is automatically deleted when necessary, starting with the oldest data.
– Also, future ARMS updates will cause all replay data from past versions to be deleted. - During replay playback, ZR will no longer switch between targets. The X button instead is used for all camera angle switching.
- During replay playback, + – buttons no longer toggle HP gauge display, and instead now bring up the menu.
- Fixed issue where, at certain timings, follow up attacks after wind attacks would not land.
- Fixed issue where, after suffering an ice attack, players on a snake board could repeatedly jump and the snake board would continuously accelerate.
- Fixed issue where, when battle rules are set to 1-punch KO, under certain conditions fighters would become unable to move.
- We’ve identified an interloper who has been disrupting the Grand Prix, going after our fiercest competitors. If encountered, we advise you to dispatch them with prejudice.
Adjusted the abilities of certain fighters and ARMS as follows:
via destructoid http://ift.tt/2yqPoDv