Sunday, October 8, 2017

News:: As EVE: Valkyrie drops the need for VR, development moves on

EVE: Valkyrie was the first major game to ever launch on a consumer-grade VR platform (it far overshadowed Lucky's Tale back in March of 2016 on the Rift), and even though it did eventually arrive on the HTC Vive and PlayStation VR marketplaces, it maintained its VR requirement -- until recently.

Its most recent update EVE: Valkyrie - Warzone removes the VR requirement, but it does it in the best way possible by still allowing full cross-platform support across the PC and PS4, eliminating all walled gardens in the process, including an actual (still expensive) headset.

Lead designer Andrew Willans had a lot to say about this journey at a Valkyrie keynote at EVE Vegas this week, as the team prepares for its eight update to arrive this winter.

As EVE: Valkyrie drops the need for VR, development moves on screenshot

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via destructoid http://ift.tt/2g0xu3m