We first heard about Spry Fox's Steambirds Alliance two years ago, just before PAX Prime 2015. At PAX West 2017, I got to sit down and play a bit of the massively multiplayer online shoot-'em-up, and it was a cool playground for cooperative bullet hell with an RPG bent.
After flying around for a while, the gameplay loop was pretty clear (shoot things, get loot, be better at shooting bigger things), but it felt like I was missing some context. It was easy to understand and it was fun enough for a few minutes, but the demo itself didn't do much to explain why we should stick with it.
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