Maybe the strongest praise for Middle-earth: Shadow of Mordor necessitates pointing out its most glaring flaw. The game was a darling, managing to please fans and earn critical acclaim. All of that in spite of the fact that the final boss encounter with Sauron suuuuucccccckkkkked.
The climax, the moment the whole game had been working toward, was incredibly anticlimactic. The battle was a quick-time event sequence (and a short one, at that). None of Shadow of Mordor's systems were implemented in any way. No sign of the lauded Nemesis system, no Arkham-like combat, no Assassin's Creed-like climbing around. Instead, Mordor's biggest threat was dismissed with just a few button presses.
It was such a ridiculous letdown that it could really only be chalked up to the realities and constraints of video game development. Anyone who played that whole game had to know that wasn't the end that Monolith envisioned. The studio must've run out of time or money or both.
Read more...via destructoid http://ift.tt/2f9ddoD