Platforming has been around for so long, it's ingrained in us as a basic skill. It's like walking or breathing. We just do it.
It's such a basic skill, many games these days use it as the vehicle to get to where they really want to go. Puzzle platformers are about the puzzles. Rhythm platformers are about beat. Metroidvanias are about the exploration.
Celeste brings us back to pure action platforming. Run, jump, get to the end. Touch the strawberry if you're good enough. Jump on enough platforms, and you'll eventually summit the mountain. It's not the means to another end, it is the end. Judging from its PAX West showing, it is a very good end indeed.
Read more...via destructoid http://ift.tt/2faSDnV