Sunday, May 21, 2017

News:: You've got character: Lex Luthor

When it comes to competitive multiplayer games, we all have our favorite characters and classes. In this series, I'm putting some of mine under the microscope to see what makes them tick, how they fit into their games, and ultimately why I like them! Check out the previous entries - Kotal Kahn, Reaper.

With Injustice 2 freshly released this week, it seems like the perfect opportunity to reflect on my favorite character for the first game. The evil genius himself, Lex Luthor.

Sadly, while all the Superman and Batman mains from the original game have been enjoying easy wins with their largely unchanged characters, I’ve had to start from scratch. My boy, the guy who made the first Injustice one of my favorite fighting games of all time, did not make the cut for the sequel.

*Cue obnoxiously loud heckling and booing*

As personally slighted as I feel by Lex’s exclusion, I can almost understand it. Lex was always an odd mishmash of a character. In a fighter dominated by powerhouses that could seemingly do it all, Lex always seemed a little out of step; a mere-mortal trying to keep up with the Gods. He was a character that relied on screen control, but was somehow worse at zoning than every other character with a projectile. Parts of his kit seemed geared to rush-down, designed to let him bully characters with powerful set-ups, but he was also bulky and slow. He could get up in someone’s face, then totally miss them with his goofy normal attacks like Mr. Magoo trying to swat a fly.

It’s no surprise that most players bounced off of Lex. But, what they didn’t know was that when played right, the mad man could be one of the flashiest and most exciting characters in the game with a style all of his own. 

You've got character: Lex Luthor screenshot


via destructoid