Tuesday, May 30, 2017

News:: There's already a patch for Vanquish's high-damage bug

The PC port of Vanquish still has room for improvement, but one of the notable issues -- taking unintentionally high damage when playing at higher frame rates -- has gotten the patch treatment.

A beta update deployed yesterday (despite the fact that it was a holiday!), and it has since been "QA checked and is now officially live" as of today, according to Sega.

"This patch addresses the following:

  • Fixed an issue with invincibility frame timing (which sometimes allowed the player to get hit more frequently at higher frame rates).
  • Fixed an issue with health regeneration at higher frame rates.
  • Fixed an issue when resetting to default on the options menu.
  • Fixed an issue with video cutscenes skipping early for some players.
  • Fixed an animation issue when sliding backwards and aiming using keyboard and mouse.
  • Adjusted cutscene audio volume.

The patch also adds two more command line functions:

  •  -monitor 2 (or any number in a multi-monitor setup)

This will allow users to select which monitor to treat as the primary device, which will allow full screen exclusive to work on that display.

  •  -window

This will force the game to boot into windowed mode (which should help some players if the game is defaulting to an unsupported resolution)."

My main takeaway? This was a substantially faster response than I had expected. That's good news for the future of this port as the developers at Little Stone continue to work out any remaining kinks.

Update 3 (30 May) Damage Rate Fix Patch Now Live [Steam]

There's already a patch for Vanquish's high-damage bug screenshot



via destructoid http://ift.tt/2sklTN9