Old-school point-and-click adventure games often left the player without the faintest of clues as to where to go next. You had a relatively small area to move around in with a bunch of items to pick up. Sometimes you could combine certain items, other times you just mashed "use" on everything in the environment until something clicked.
While the genre definitely grew over the years to better guide the player along, a lot of people have fond memories of the days when obscurity was the norm. Poking your nose into literally everything was the game, even if it was kind of mundane and barely interactive.
Sadly, I found myself thinking of that while going through Divide, even if I was a little intrigued by the story.
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