Monday, January 9, 2017

News:: Gaming's representation problems and where we go from here

Games are now big business and influential media in their own right. So what do video games tell us about how we see ourselves? Anita Sarkeesian from Feminist Frequency joined me on the Engadget stage to discuss games as popular culture, where we are now and the challenges facing better representation in the games that we all love. As our guest puts it: "The media works to reinforce and reflect society, for better and worse."



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