I first started playing Citalis, now available on Steam, last month after the developer sent us an email about its then-impending release. With its clean lines, and simple-yet-elegant art, I was immediately drawn to it and requested a review code. The last time I did this I ended up despising the game and vowed never to take a chance like that again, but I broke that vow thinking this would be different.
Citalis is a grid-based city building game with elements of the clicker genre that has exploded in recent years. You start with a little bit of money and three different grids: commercial, residential, and parks. You have to build your city, its business, and its scenery without going bankrupt. Success means balancing your commercial growth with your available housing and park areas. If you don’t have enough parks, crime will grow in your city, eventually shutting down your businesses. At the end of each day you have to pay a fee to keep your city afloat, and if you go just $1 into debt, you lose.
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