Thursday, December 29, 2016

News:: Astroneer is a minimalist No Man's Sky

I first played Astroneer at PAX West earlier this year, and it caught my attention immediately. It's near impossible to describe without mentioning No Man's Sky (NMS), as they're both procedurally generated games that revolve around exploration and upgrading your character. Unlike the higher-profile NMS, Astroneer focuses on base building and terrain deformation, with each procedurally generated planet composed of flat-shaded polygons that can be added to or destroyed by your mining tool.

The malleability of the world is one of the strongest features of Astroneer, and it's a lot of fun just playing with the mining tool, making holes or constructing giant sculptures out of dirt. I asked the developers during my PAX demo, and they told me that given enough time, it's theoretically possible to punch a hole through the world and come out the other side. What's more, up to four players can join the same planet simultaneously and work together to upgrade their bases and explore the planets.

Astroneer is a minimalist No Man's Sky screenshot

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via destructoid http://ift.tt/2iKfque