Video games have come a long way. Technology these days is trying to push the limits of 4K resolution, and VR is a promising experience of the future. We find ourselves in a bit of a rat race to see what's the fanciest tech we can possibly squeeze out onto the market, and just how much can we optimize our games to achieve the best performance.
I've been playing Rise of the Tomb Raider lately for the Xbox One, and I have to tell you it's a visually stunning game. I'm very much enjoying my experience with it, even though I went into it knowing that it is locked at a solid 30fps count. I actually took this into consideration before even playing the game. Then I got to thinking...does it really matter to me how many frames per second a game runs at?
Read more...via destructoid http://ift.tt/2dJYS1B