Sources at Kotaku have confirmed that the previously confirmed Destiny sequel will forgo any connections to the original game, "leaving old planets, characters, and activities behind" in favor of a brand-new experience. Insiders compared the change to Diablo II, another loot RPG that moved away from the trappings of the previous game. The outlet's sources also state that Destiny 2 will release on PC, and will completely leave previous-generation consoles behind. Long-time Destiny players will reportedly be rewarded for their loyalty, but there is currently no word as to what those rewards will be.
A post on NeoGAF from user benny_a that directly preceded Kotaku's report contains many of the same details, including the involvement of Activision-owned studios High Moon Studios and Vicarious Visions. Kotaku news editor Jason Schreier corroborates the post in his report, having heard similar things in the past few weeks.
Destiny 2 will reportedly be under the purview of The Taken King creative staff -- specifically, director Luke Smith and executive producer Mark Noseworthy will be reprising their roles for Destiny 2. The sequel will resemble more traditional RPGs, populating Destiny 2's world with "more interesting" quests and activities, along with more towns and outposts. According to one of Kotaku's sources, "D2 is a completely different game. The Taken King was a reboot for Destiny 1 to fix small things. This is the overhaul to fix big things."
Although Kotaku's report makes no specific mention of whether Destiny 2's overhaul extends to its character system, Bungie has previously addressed the issue. Back in 2014, Bungie community manager David Dague told IGN that the studio "intends" to allow players to carry their characters into Destiny 2. "The idea is that the Guardian you have created is something you can bring along with you on that adventure," Dague said.
Sources: Destiny 2 Coming To PC, Aims To Feel Like A Totally New Game [Kotaku]
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