Game developer Brendon Chung is an easygoing guy when it comes to the creative process. He doesn't make elaborate plans regarding the scope of his projects; instead he goes wherever the flow takes him. It's been working out for him: His completed games -- namely, Gravity Bone and Thirty Flights of Loving -- are quirky experiences heralded for their punchy, emotive narratives, and they each took about six months to complete. Chung assumed his latest game, Quadrilateral Cowboy, would take roughly the same amount of time.
That was in 2012.
"This game has been six months away from completion for about three years now," Chung says.
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