"We always said we shouldn't have a narrative, but we should have a lore," says No Man's Sky mastermind Sean Murray. And honestly, with a procedurally generated universe that's staggeringly gigantic, it'd be impossible to create a traditional video game story with things like cutscenes. But to make the world feel more alive and less like a giant empty sandbox, Murray says the team at Hello Games turned to artist Dave Gibbons of Watchmen fame and scribe James Swallow who worked on the writing for Star Trek and Deus Ex: Human Revolution.
Source: PlayStation Blog (EU)
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