Friday, September 25, 2015

News::Oculus VP: 'Our number one goal is to make developers successful'

2015 is the year of virtual reality. That's been the consistent messaging coming out of Oculus VR's executive leadership since early this year. And with this week's announcement of a $99 GearVR headset, a mobile VR solution co-produced with Samsung, and the promise of a retail Rift headset coming in early 2016, Oculus finally appears ready to make good on that promise. But although all the pieces of the VR puzzle seem to be coming together -- and the recent press has been (mostly) glowing -- there are still a lot of unknowns. Namely, will the average consumer, once properly introduced, buy into VR? I sat down with Nate Mitchell, Oculus VR's VP of Product, at the company's Connect 2 developer conference in Los Angeles to find out more about GearVR's potential as a gateway to the Rift, what consumers can expect to come bundled with that first retail headset, and whether we'll get to use it with Sony's PlayStation 4.



via Engadget RSS Feedhttp://ift.tt/1NQUtow