"Everybody wants to be Neo." That's how Nick Whiting, lead programmer at Epic Games, describes the main thrust behind Bullet Train, the developer's recently announced virtual reality shooter for the Oculus Rift. What Whiting's referring to, of course, is "bullet time" -- that slow-motion technique made famous by the Matrix films. It's a core part of the gameplay in Bullet Train, which has the player madly teleporting (in slo-mo) around a train station and assassinating wave after wave of masked enemies with an assortment of available weapons. That I greatly enjoyed the demo, playable at Oculus' Connect 2 conference in Los Angeles, is not only a testament to how transformative Oculus' Touch controllers will be to VR, but also to how well Whiting and his partner Nick Donaldson understand VR design. It's also major coup when it comes to winning over a certain segment of the gaming population: I simply don't like shooters; I like this shooter very much.
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