A roguelike bullet hell dungeon crawl sounds like the best kind of gaming available. A randomized world with plenty of enemies dropping occasional powerups while covering the level in deadly firepower, requiring brute force, strategy, careful consideration of whatever abilities youve managed to find in this specific run and a bit of luck to to keep the tide of battle flowing in your favor should make for an enjoyably replayable experience. To be fair to Skyflower, the basic gameplay is in place for this to happen, but even by Early Access standards theres no excuse for releasing a game this unfinished.
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