My first "loot-based" game was Diablo. I blame my addiction entirely on my friend Joey, who I played the game with online by way of a dial-up connection. Yep, it wasn't my fault at all in the slightest.
He just had to tell me about the coolest uniques in the game, and how he had a few and I had none. Many hours were spent chasing that loot in the darkest depths of Diablo's dungeon, attempting to best or at least meet my friend's newly found equipment.
This is just one of the many reasons juicy loot in games can be addicting, but that doesn't inherently make it a bad thing as long as the squeeze is fun.
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via destructoid http://ift.tt/1xV7aZB