Roberts Space Industries "Early in Star Citizens development, we laid out Chris Roberts vision for a new, more interesting system of character death. You can read all about it in Death of a Spaceman, but the gist is that our game aims to treat dying very seriously. To make Star Citizens world immersive and engaging, we crafted a high level design for a system that attempts to treat player death as more than just a respawn and then continue playing moment. Its possible to survive the destruction of your ship, to survive your battle wounds but its also possible to lose your character permanently."
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