GamesAsylum: "Auto-saving has made gaming considerably easier over the years. No longer do we have to remember to save progress every few minutes; if we die we simply go back to near where we left off, making the consequences of failure minimal at the most. Thats not the case in Alien: Isolation. This deep space survival horror uses save stations that in some instances at the start of the game, in particular can be far apart. This isnt down to lazy or bad design though. Its actually the opposite when the stakes are high youre more determined not to die, thus making the experience all the more tense. Our most chilling moment came when the Alien was stood right in front of a save station. With a good 15 to 20 minutes of play at stake we hid under a desk with baited breath and sweaty palms, hoping that it would give up trying to discover our location. It wasnt until it climbed back up into an air duct its usual lurking place that we breathed a deep sigh of relief, and...
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