Some games are simply built with multiple entries in mind, whether its the yearly onslaught of Call of Duty and Assassins Creed titles or games that are tied to the creative vision of their director over a period of several years. Over-saturation is a real problem in the video game industry, as the countless recycling of old properties on a yearly basis only serves to diminish the quality over time. Indeed, the first game in the Thief series is a moody, calculating experience that seems to be slowly diluted with each subsequent release. The creative fire seems to fizzle out with each new game in a successful series, running the severe risk of franchise burn out. It is infinitely better to give the first game a satisfying conclusion than continue to warp the ideals of the series over time. To that end, there are certain games that produced a title that was so contained within itself and executed in such a precise manner, that a sequel often seems like a cash grab. Be honest w...
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