Sunday, July 27, 2014

News::25 Unforgettable Moments In Video Game Physics

WC writes: Ultimately, in-game physics just like any gameplay system rely on a set of rules. If Laurence Fishburne taught us anything way back in that digital training dojo, its that, Some of these rules can be bent. Others can be broken. The best video game physics ever used motion and weight to tell a story. At times, these were stupid, even meta-ironic stories, but nonetheless they granted us the power of personally dynamic solutions and made the natural motion of our grandest fantasies all but possible. These are the moments well never forget.



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