Tripwire Interactive's first look at Killing Floor 2 unfolds just as you'd expect it to: a gaggle of "zed," the feral genetic freakshows populating the second entry into the visceral series, are scattered throughout the smoldering carcass of what was once Paris, ravenous for human flesh. They're starved for entrails, and they don't care how or where they get it. As PC Gamer's exclusive preview recounts, they're easily eviscerated by a hale of gunfire as they emerge from a manhole in the middle of the obliterated city. Guts are strewn across the city of lights, and Tripwire revels in the bout of gory goodness they have wrought.
Bill Munk, creative director and senior animator at Tripwire, seeks to make Killing Floor 2 as "sick as possible," especially given the fact that this is the first time Tripwire has been able to develop a game from scratch with a sufficient team and budget.
It appears that a good portion of that budget has gone toward the creation of the "MEAT" system (Massive Evisceration and Trauma), the beautifully over-the-top gore system Tripwire prides themselves on. From the sneak peeks afforded to us, it looks excellent, straight from the pages, as Tripwire notes, from Soldier of Fortune's fantastic GHOUL system.
The deliciously disturbing MEAT system allows for extremely detailed dismemberments straight out of my fever dreams, even if the zed themselves rock some painfully boring character models -- they're run-of-the-mill "mutants" I've seen time and time again in much gorier horror movies, so I'll glean an obscene amount of pleasure from ripping them apart, even if they're not exactly the most original-looking creatures I've ever seen in a cooperative shooter.
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