Sunday, May 11, 2014

News::Daylight Review | The Game Scouts

Nick Walge: One look at the maze-like design of the title card, and you can imagine what Daylight has in store for you. As a procedurally generated horror title, a large portion of the game is spent navigating the labyrinthine hallways that link together certain scripted areas. The design is intended to add replay value, giving players the opportunity to have a different maze to solve every time they play. In reality, the procedurally generated elements seem to undermine the games core horror elements and cause enough frustration that most players will be unlikely to give it another playthrough.



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