While The Elder Scrolls Online doesn't break any new ground in its initial stages, it does put a definite Elder Scrolls stamp on an otherwise traditional MMO beginning. You start off as a prisoner (were you expecting something else?) in the realm of the daedric lord Molag Bal. Your escape, like in other Elder Scrolls games, lets you pick up your first weapon and choose your character's skills. There are plenty of opportunities for experience right off the bat - I was able to get to level two before leaving The Wailing Prison, where you begin the game. The mood of that place screams malevolence. The prison is dim and dark, lined in an eerie blue. In the background, the music thrums with malign intent. You just know that you're in a bad place.
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