Sunday, February 9, 2014

News::What the Hell is The Witness? An Interview With Jonathan Blow

Gamnesia: "In a very basic sense, "[The Witness] uses the panels in a very versatile way that enables us to get around a lot of the problems that traditionally happen in this kind of adventure game." As Blow explains, there are "some common problems" that often arise in the various forms of "games where you wander around a world and solve a bunch of puzzles.""



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