Hardcore Gamer: In game development terms, a vertical slice, is a gameplay segment of finished or near-finished quality that showcases all the planned features of a game to potential investors. At the start of a project, these are a massive sink for time and effort, since they essentially involve doing all the hard parts of finishing a game to complete one 10-minute section. Generally, theyre seen as a bad practice. However, toward the end of development, its a lot easier to pull assets together for a vertical slice. Of course, if youre shopping your game around to publishers at that stage, youre probably in a lot of trouble, but a standalone vertical slice can also serve as a strong alternative to a traditional demo.
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