Marketing and selling a game before its finished intuitively seems like a bad idea, but as Notch proved with Minecraft in 2009, it can work. Really really well. For the first time gamers had the chance to be part of the traditionally secretive game development process, to see features added and altered based on their feedback and most importantly, to play the game as it was being made.
via N4G: pc news feed http://ift.tt/Km26XF
via N4G: pc news feed http://ift.tt/Km26XF